Mechanic: In Everything, players can become literally anything—from atoms to galaxies. The experimental gameplay lets players seamlessly transform into objects and creatures, exploring the universe from multiple perspectives, with no traditional goals or boundaries.
Mechanic: This game flips traditional narrative structures on their head, giving players the illusion of choice while cleverly subverting expectations. The game constantly challenges the player’s understanding of agency in gaming through its experimental story loops.
Mechanic: The game allows players to change the rules of the game world itself by pushing blocks that represent logic. By shifting words like “Wall” and “You,” players can redefine how the game operates, creating endless possibilities for puzzle-solving.
Mechanic: Her Story is a non-linear narrative game where players search a database of video clips to piece together a mystery. With no clear objectives or conventional gameplay, it allows players to build their own narrative based on fragmented information.
Mechanic: This puzzle game lets players manipulate the fourth dimension. Instead of working in 3D space, players navigate through a world where dimensions shift, offering a mind-bending experience as they interact with unseen realities.
Mechanic: A rhythm-based strategy game where players control an army by inputting drum beats in time with the music. The fusion of tactical strategy and rhythm makes Patapon a completely unique gameplay experience.
Mechanic: What starts as a traditional visual novel spirals into a meta-horror experience, with the game manipulating its own files and breaking the fourth wall. The player’s actions even outside the game are part of the experience, offering an experimental take on storytelling.
Mechanic: OneShot goes beyond its in-game world, actively engaging with the player’s real-world system and files. Its meta-narrative creates a deeply personal experience, as the game’s protagonist is aware of the player’s actions in both the game and computer.
Mechanic: A time-loop exploration game where players have 22 minutes to explore a solar system before the sun explodes. The lack of combat or traditional progression, combined with a cyclical world where knowledge is the key to success, breaks away from typical gameplay structures.